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Active Learning Methods for Interactive Image
Retrieval
Scope of
the project:
The aim is to build a fast and
efficient strategy to retrieve the query
Concept in content-based image retrieval
Introduction:
Human interactive systems have attracted a lot of research interest
in recent years, especially for content- based image retrieval systems.
Contrary to the early systems, which focused on fully automatic strategies,
recent approaches have introduced human-computer interaction. In this paper, we
focus on the retrieval of concepts within a large image collection. We
assume that a user is looking for a set of images, the query concept,
within a database. The aim is to build a fast and efficient strategy to
retrieve the query
Concept. In content-based image
retrieval (CBIR), the search may be initiated using a query as an example. The
top rank similar images are then presented to the user. Then, the interactive
process allows the user to refine his request as much as necessary in
a relevance feedback loop. Many
kinds of interaction between the user and the system have been proposed, but
most of the time, user information consists of binary labels indicating whether
or not the image belongs to the desired concept.
Modules:
1)
RGB Projection
2)
Image Utility
3) Comparable Image
4) Similarity Images
5) Result
Module Description:
1) RGB Projections:
The RGB color model is an additive
color model in which red, green, and blue light are added together in various
ways to reproduce a broad array of colors. The name of the model comes from the
initials of the three additive primary colors, red, green, and blue. The main
purpose of the RGB color model is for the sensing, representation, and display
of images in electronic systems, such as conventional photography.
In this module the RGB Projections is used
to find the size of the image vertically and horizontally.
2) Image Utility:
Whenever minimizing the error of
classification is interesting for CBIR, this criterion does not completely
reflect the user satisfaction. Other utility criteria
Closer
to this, such as precision, should provide more efficient selections.
3)
Comparable Image:
In this module a reselection
technique to speed up the selection process, which leads to a computational
complexity negligible compared to the size of the database for the whole active
learning process. All these components are integrated in our retrieval system,
called RETIN and the user gives new labels for images,
and they are compared to the current classification. If the user mostly gives
relevant labels, the system should propose new images for labeling around a
higher rank to get more irrelevant labels.
4) Similarity measure:
The results in terms of mean average
precision according to the training set size (we omit the KFD which gives
results very close to inductive SVMs) for both ANN and Corel databases. One can
see that the classification-based methods give the best results, showing the
power of statistical methods over geometrical approaches, like the one reported
here (similarity refinement method).
5) Result:
Finally, the image will take the relevant image what the user search.
One can see that we have selected concepts of different levels of complexities.
The performances go from few percentages of Mean average precision to 89%. The
concepts that are the most difficult to retrieve are very small and/or have a
much diversified visual content. The method which aims at minimizing the error
of generalization is the less efficient active learning method. The most
efficient method is the precision- oriented method.
- Graph:
This module is used to determine relationships between the two Images. The precision and recall values are measured by simulating retrieval scenario. For each simulation, an image category is randomly chosen. Next, 100 images are selected using active learning and labeled according to the chosen category. These labeled images are used to train a classifier, which returns a ranking of the database. The average precision is then computed using the ranking. These simulations are repeated 1000 times, and all values are averaged to get the Mean average precision. Next, we repeat ten times these simulations to get the mean and the standard deviation of the MAP
Input/Output:
The image will take the relevant image what the user search. one can see that we have selected concepts of different levels of complexities. The performances go from few percentages of Mean average precision to 89%. The concepts that are the most difficult to retrieve are very small and/or have a very diversified visual content.
Literature review:
There are alternative ways to avoid the scheduling latency
issue described above.
The main options are:
1) Bring the scheduler closer to the adapters;
2) Use provisioning (circuit switching);
3) Use a buffered
switch core;
4) Eliminate the
scheduler altogether.
Although one can attempt to locate the scheduler as close to
the adapters as possible, a certain distance determined by the system packaging
limitations and requirements will remain. Although the RTT can be minimized,
the fundamental problem of non-negligible RTTs remains valid. One can also do
without cell-level allocation and rely on provisioning to resolve contention.
Of course, this approach has several well-known drawbacks, such as a lack of
flexibility, inefficient use of resources, and long set-up times when a new connection
is needed, which make this approach unattractive for Parallel computer
interconnects. An alternative approach is to provide buffers in the switch core
and employ some form of link-level flow control (e.g.,credits) to manage them.
As long as an adapter has credits, it can send immediately without having to go
through a centralized scheduling process. However, as optical buffering
technology is currently neither practically nor economically feasible and the
key objective of OSMOSIS is to demonstrate the use of optics, this is not an
option.
The last alternative is the
load-balanced Birkhoff–von-Neumann switch, which eliminates the scheduler
entirely. It consists of a distribution and a routing stage, with a set of
buffers at the inputs of the second stage. Both stages are reconfigured
periodically according to a sequence of permutation matrices.The first stage uniformizes
the traffic regardless of destination, and the second stage performs the
actual switching. Its main advantage is that, despite being crossbar-based, no
centralized scheduler is required. Although this architecture has been shown to
have 100% throughput under a technical condition on the traffic, it incurs a
worst-case latency penalty of time slots: if a cell arrives at an empty VOQ
just after the VOQ had a service opportunity, it has to wait for exactly time
slots for the next opportunity. The mean latency penalty is time slots plus a
minimum transit latency intrinsically added by the second stage. Moreover, missequencing
can occur. This approach results in overall lower latency if the total
architecture-induced latency penalty can be expected to be less than the
control-path
latency In a traditional IQ switch. In the OSMOSIS system
this is not the case, hence we choose the centrally-scheduled architecture.
SPECULATIVE
TRANSMISSION:
Our
objective is to eliminate the control-path latency in the absence of
contention. To this end, we introduce a speculative transmission (STX) scheme.
The principle behind STX is related to that of the original ALOHA and Ethernet
protocols: Senders compete for a resource without prior scheduling. If there is
a collision, the losing sender(s) must retry their data transmissions in a
different time slot. However, the efficiency of ALOHA-like protocols is very
poor (18.4% for pure ALOHA and 36.8% for slotted ALOHA) because under heavy load many collisions
occur, reducing the effective throughput. Therefore, we propose a novel method
to combine scheduled and speculative (non-scheduled) transmissions in a
crossbar switch. The objective is to achieve reduced latency at low utilization
owing to The speculative mode of operation and achieve high maximum Throughput
owing to the scheduled mode of operation.
We
consider the presence of multiple receivers per output port, allowing up to
cells to arrive simultaneously. Although in OSMOSIS , we are interested in the
general case with here. We exploit this feature to improve the STX success
rate. The first receiver is for either a scheduled or a speculative cell. The
extra receivers can accommodate additional speculative cells. Correspondingly,
the STX arbitration can acknowledge multiple STX requests per output per time
slot. The following rules govern the design of the STX scheme: Upon cell arrival,
a request for scheduling (REQ) is issued to the central scheduler. This request
is processed by a bipartite graph matching algorithm, and will eventually
result in a corresponding scheduled
grant (GRT). An adapter is eligible to perform an STX in a given time slot if
it has no grant for a scheduled transmission in that time slot. Performing an
STX involves selecting a cell, sending it on the data path, and issuing a
corresponding speculative request (SRQ) on the control path. When multiple
cells collide, cells proceed and the remaining cells are dropped. If the number
of colliding cells is smaller than or equal to , all cells proceed. If more
than cells collide, a scheduled cell (if present) always proceeds. Moreover, or
(if a scheduled cell is present) randomly chosen speculative cells proceed.
Every cell may be speculatively transmitted at most once. Every speculative
cell remains stored in its input adapter until it is either acknowledged as a
successful STX or receives a scheduled grant. The scheduler acknowledges every
successful speculative cell to the sending input by returning an acknowledgment
(ACK). To this end, every cell, SRQ, and ACK carries a sequence number.
However, when a grant arrives before theACK, a cell is transmitted a second
time. These are called duplicate cells as opposed to the pure cells, which are
transmitted through grants but are not duplicate. The corresponding grants are
classified as duplicate and pure accordingly.Every grant is either regular,
spurious, or wasted. It is regular if it is used by the cell that initiated it.
A grant corresponding to a successfully speculatively transmitted and
acknowledged cell is spurious when used by another cell residing in the same
VOQ, resulting in a spurious transmission, or wasted if the VOQ is empty.If it
is wasted, the slot can be used for a speculative transmission.
STX
Policy
According
to , an adapter performs an STX in a given time slot if it receives no grant at
and has an eligible cell. If it receives a grant, it performs the corresponding
scheduled transmission. allows the STX scheme to operate in conjunction with
regular scheduled transmissions, which take precedence? over the speculative
ones. Accordingly, we distinguish between scheduled and speculative cells. When
an adapter is eligible to perform an STX, it selects a non-empty VOQ according
to a specific STX policy, dequeue
its
HOL cell and stores it in a retransmission buffer, marks the cell as
speculative, and sends it to the crossbar. On the control path, it sends an SRQ
indicating that a cell has been sent speculatively to the selected output. Both
the cell and the SRQ comprise a unique sequence number to enable reliable,
in-order, single-copy delivery. The STX policy defines which VOQ the adapter
selects when it is eligible to perform an STX. This policy can employ, e.g., a
random (RND), oldest-cell-first (OCF), or youngest-cell-first
(YCF)
selection. First, we consider the OCF policy. It chooses the cell that has been
waiting longest at the input adapter for an STX opportunity.
Collisions:
An
important consequence of STX is the occurrence of collisions in the switch
fabric: As STX cells are sent without prior arbitration, they may collide with
either other STX cells or scheduled cells destined to the same output, and as a
result they may be dropped. In OSMOSIS,
it is possible to always allow up to cells to “survive” the collision, because
the colliding cells do not share a physical medium until they arrive at the
crossbar. The scheduler knows about incoming STX cells from the accompanying
SRQs on the control path, and it also knows which scheduled cells have been
scheduled to arrive in the current time slot. Therefore, it can arbitrate between arriving STX cells if necessary and
configure the crossbar to allow up to to pass, while dropping the others.
Therefore, transmissions are always successful, even in the case of a
collision. This is an important difference to ALOHA or Ethernet, where all
colliding cells are lost. When multiple STX cells collide, we can forward up to
of them, but when a scheduled cell collides with one or more STX cells, the
scheduled cell always takes precedence to ensure that STX does not interfere
with the basic operation of the underlying matching algorithm (see and ). Note
also that the matching algorithm ensures that collisions between scheduled
cells can never occur. The collision arbitration operates as follows. Before
resolving contention among SRQs destined to port , a scheduled matching for the
time slot under consideration must be ready. For every matched port , a number
of SRQs are randomly accepted and the others denied. For every unmatched port ,
a number of SRQs are randomly accepted and the others denied. Granting SRQs
does not affect the operation of the matching algorithm, e.g., in the case of
-SLIP, the round-robin pointers are not updated. The scheduler notifies the
sender of a successful SRQ by means of an acknowledgment (ACK). Of course, it
also issues the regular grants according to the matching. These grants may
cause duplicate cell transmissions as described in . The scheduler does not
generate explicit negative acknowledgments (NAK) for dropped cells.
Retransmission:
Collisions
imply cell losses and out-of-order (OOO) delivery, which in turn imply a need
for link-level retransmissions and ACKs, as this loss probability is orders of
magnitude higher than that due to transmission errors. Reliability and ordering
can be restored by means of a reliable delivery (RD) scheme. Any RD scheme
requires that an STX cell remain in the input adapter buffer until successfully transmitted. The
ACKs are generated by the scheduler for every successful STX cell and include
the
sequence
number of the acknowledged cell. specifies that a speculative cell remains
stored in the adapter until either of the following two events occurs:
•
The cell is positively acknowledged, i.e., an ACK arrives with the corresponding sequence number. The
cell is dequeued and dropped.
•
A grant for this output arrives and the cell is the oldest unacknowledged STX
cell. When a grant arrives and there are any unacknowledged STX cells for the
granted output, the oldest of these is dequeued and retransmitted. Otherwise,
the HOL cell of the VOQ is dequeued and transmitted, as usual. This rule
implies that unacknowledged STX cells take precedence over other cells in the
VOQ, to expedite their reliable, in-order delivery.
According
to , unacknowledged STX cells are never eligible for STX, because they have
already been transmitted speculatively once. Allowing only one STX attempt per
cell reduces the number of STXs, which increases their chance of success.
Moreover, if an STX cell fails, the potential gain in latency has been lost in
any case, so retrying the same cell serves no purpose. This is also the reason
for not using explicit NAKs.
According
to and , a non-wasted grant can be classified in two orthogonal ways: It is
either pure or duplicate, and it is either regular or spurious depending on
whether it is used by the cell that initiated it.
There
are several methods of achieving reliable, in-order delivery in the presence of
STX, e.g., Go-Back-N (GBN) and Selective Retry (SR). First, we consider SR. SR
allows a predetermined maximum number of cells per output to be unacknowledged
at each input at any given time. STX cells are stored in retransmission (RTX)
queues (one RTX queue per VOQ). The output adapter accepts cells in any order
and performs resequencing to restore the correct cell order. To this end, it
has a resequencing queue (RSQ) per input to store OOO cells until the missing
ones arrive. The input adapter accepts ACKs in any order. This implies that
only the failed STX cells need to be retransmitted, hence the name
Selective Retry, as opposed to
retransmitting the entire RTX queue as is done with GBN. SR requires
resequencing logic and buffers at every output adapter. In addition, the RTX
queues require a random-out organization, because cells can be dequeued from
any point in the queue. However, SR minimizes the number of retransmissions,
thus improving performance.
Technique used or algorithm used:
The RETIN active learning strategy for interactive learning in
content-based image retrieval context is presented. The classification
framework for CBIR is studied and
powerful classification techniques for information retrieval context are
selected. After analyzing the limitation of active learning strategies to the CBIR context, we introduce the general RETIN active learning scheme, and
the different components to deal with this particular context. The main contributions
concern the boundary correction to make the retrieval process more robust, and
secondly, the introduction of a new criterion for image selection that better
represents the CBIR objective of database ranking. Other improvements, as batch
processing and speed-up process are proposed and discussed.
Advantages:
- It is used to reduce the computational time.
Application:
- The
computation time is also an important criterion for CBIR in generalized
applications, since people will not wait several minutes between two
feedback steps. Furthermore, a fast selection allows the user to provide
more labels in the same time. Thus, it is more interesting to use a less
efficient but fast method than a more efficient but highly-computational
one.
- It
will reduce the control-path latency incurred between issuance of a
request and arrival of the corresponding grant.
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