LIBRARY MANAGEMENT SYSTEM PROJECT REPORT
PROJECT REPORT
PROJECT SOURCE CODE
PROJECT REPORT
ABSTRACT
Library is place where all kind
of books are available. Intranet Library Management system is a web based
application. This system contains list of all the books and can be accessed by
remote users concurrently from any where in the campus. But for that users must
be registered user. This system is three tier architecture.
Client sends requests, on
receiving the request the server processes it and extracts the data from
database and sends the result back to the client. This system provides separate
interface and login for librarian, students and faculties. Librarian can modify
database.
Users can search for books and
renewal books online. They can recommend for new books by just sending messages
to the librarian from any where in the college. They can view the issue and
return dates of any book and due they have to pay. This system generates
reports that can be used in analyzing the library performance. Thus the
management can take appropriate steps to improve the facilities.
INDEX
S.
N CONTENTS
1. INTRODUCTION
2. ANALYSIS
2.1 SYSTEM ANALYSIS
2.2 SYSTEM SECIFICATIONS
3. DESIGN APPROACH
3.1 INTRODUCTION TO DESIGN
3.2 UML DIAGRAMS
3.3 DATA FLOW DIAGRAMS
3.4 E-R DIAGRAMS
4. PROJECT MODULES
5. IMPLEMENTATION
4.1 CONCEPTS AND TECHNIQUES
4.2 TESTING
4.2.1 TEST CASES
6. OUTPUT SCREENS
7. CONCLUSION
8. FUTURE ENHANCEMENTS
9. BIBILIOGRAPHY
INTRODUCTION:
Library
Management System consists of list of records about the management of the details
of the students and the issues going on and also about some books and all. This
is a web-based application. The project has three modules namely- User,
Registration, Librarian. According to the Modules the Distributor and Sub
Distributors can manage and do their activities in easy manner.
As the modern organizations are
automated and computers are working as per the instructions, it becomes
essential for the coordination of human beings, commodity and computers in a
modern organization. This information helps the distributors to purchase or
sale the products very efficiently.
The administrators and all the others can
communicate with the system through this project, thus facilitating effective
implementation and monitoring of various activities of the distributor of a
supermarket.
SYSTEM ANALYSIS OF LIBRARY MANAGEMENT SYSTEM PROJECT
1. Existing System
Various problems of physical system are described
below :-
·
If one is not very careful then there is a
possibility of issuing more than one book to a user.
·
There is a possibility of issuing a book to a user,
whose membership is not there.
·
When a user
requests for the a book, one has to physically check for the presence of a book in the
library
·
Answering management query is a time consuming
process.
·
Daily keeping a manual record of changes taking
place in the library such as book
being issued, book being returned etc can become cumbersome if the Library size is bigger.
2. Proposed System
The LIBRARY MANAGEMENT SYSTEM is
a software application which avoids more manual hours in taking the book, that
need to spend in record keeping and generating reports. Maintaining of user
details is complex in manual system in terms of agreements, royalty and
activities. This all have to be maintained in ledgers or books. Co-coordinators
needs to verify each record for small information also.
·
Easy search of book in the online library.
·
Avoid the manual work.
·
User need not go to the library for Issue any kind
of book, he can renewal the book
online.
The goal of the system is to
bring down the work load with the increased efficiency and to speed up the activities.
With this it is very easy to process course fee that is collected time to time
from students who are registered and studying at franchisees.
System
Specifications
Hardware
Requirements:-
·
Pentium-IV(Processor).
·
256 MB Ram
·
512 KB Cache
Memory
·
Hard disk 10 GB
·
Microsoft
Compatible 101 or more Key Board
Software Requirements:
-
- Operating System : Windows 95/98/XP with
MS-office
- Programming language: .NET2.0, VISUAL STUDIO2005
- Web-Technology : ASP.NET
- Back-End : SQL SERVER 2005
- Web Server : IIS.
INTRODUCTION OF LIBRARY MANAGEMENT SYSTEM PROJECT
Design
is the first step in the development phase for any techniques and principles
for the purpose of defining a device, a process or system in sufficient detail
to permit its physical realization.
Once
the software requirements have been analyzed and specified the software design
involves three technical activities - design, coding, implementation and testing
that are required to build and verify the software.
The design activities
are of main importance in this phase, because in this activity, decisions
ultimately affecting the success of the software implementation and its ease of
maintenance are made. These decisions have the final bearing upon reliability
and maintainability of the system. Design is the only way to accurately translate
the customer’s requirements into finished software or a system.
Design is the place where quality is fostered in development. Software
design is a process through which requirements are translated into a
representation of software. Software design is conducted in two steps.
Preliminary design is concerned with the transformation of requirements into
data.
UML Diagrams:
Actor:
A coherent set of roles that users of use cases play when interacting with the use `cases.
Use case: A description of sequence of actions, including variants, that a system performs that yields an observable result of value of an actor.
UML stands for Unified Modeling Language. UML is a language for specifying, visualizing and documenting the system. This is the step while developing any product after analysis. The goal from this is to produce a model of the entities involved in the project which later need to be built. The representation of the entities that are to be used in the product being developed need to be designed.
A coherent set of roles that users of use cases play when interacting with the use `cases.
Use case: A description of sequence of actions, including variants, that a system performs that yields an observable result of value of an actor.
UML stands for Unified Modeling Language. UML is a language for specifying, visualizing and documenting the system. This is the step while developing any product after analysis. The goal from this is to produce a model of the entities involved in the project which later need to be built. The representation of the entities that are to be used in the product being developed need to be designed.
There are various kinds
of methods in software design:
They
are as follows:
Ø
Use case Diagram
Ø
Sequence Diagram
Ø
Collaboration Diagram
Ø
Activity Diagram
Ø
State chat Diagram
USECASE DIAGRAMS:
Use case diagrams model behavior
within a system and helps the developers understand of what the user require.
The stick man represents what’s called
an actor.
Use case diagram can be
useful for getting an overall view of the system and clarifying who can do and
more importantly what they can’t do.
Use case diagram
consists of use cases and actors and shows the interaction between the use case
and actors.
·
The purpose is to show the interactions between the
use case and actor.
·
To represent the system requirements from user’s
perspective.
·
An actor could be the end-user of the system or an
external system.
USECASE DIAGRAM:
A
Use case is a description of set of sequence of actions. Graphically it is rendered as an ellipse with
solid line including only its name. Use
case diagram is a behavioral diagram that shows a set of use cases and actors
and their relationship. It is an
association between the use cases and actors.
An actor represents a real-world object.
Primary Actor – Sender, Secondary ActorReceiver.
SEQUENCE DIAGRAM:
Sequence
diagram and collaboration diagram are called INTERACTION DIAGRAMS. An
interaction diagram shows an interaction, consisting of set of objects and
their relationship including the
messages that may be dispatched among them.
A
sequence diagram is an introduction that empathizes the time ordering of
messages. Graphically a sequence diagram is a table that shows objects arranged
along the X-axis and messages ordered in increasing time along the Y-axis
State Chart Diagram
DATA FLOW DIAGRAMS OF LIBRARY MANAGEMENT SYSTEM PROJECT
The DFD takes an input-process-output view of
a system i.e. data objects flow into the software, are transformed by
processing elements, and resultant data objects flow out of the software.
Data objects represented by
labeled arrows and transformation are represented by circles also called as
bubbles. DFD is presented in a hierarchical fashion i.e. the first data flow
model represents the system as a whole. Subsequent DFD refine the context
diagram (level 0 DFD), providing increasing details with each subsequent
level.
The DFD enables the software
engineer to develop models of the information domain & functional domain at
the same time. As the DFD is refined into greater levels of details, the
analyst perform an implicit functional decomposition of the system. At the same
time, the DFD refinement results in a corresponding refinement of the data as
it moves through the process that embody the applications.
A context-level DFD for the system
the primary external entities produce information for use by the system and
consume information generated by the system. The labeled arrow represents data
objects or object hierarchy.
RULES
FOR DFD:
·
Fix the scope of
the system by means of context diagrams.
·
Organize the DFD
so that the main sequence of the actions
·
Reads left to
right and top to bottom.
·
Identify all inputs and outputs.
·
Identify and
label each process internal to the system with Rounded circles.
·
A process is
required for all the data transformation and Transfers. Therefore, never
connect a data store to a data Source or the destinations or another data store
with just a Data flow arrow.
·
Do not indicate
hardware and ignore control information.
·
Make sure the
names of the processes accurately convey everything the process is done.
·
There must not
be unnamed process.
·
Indicate external
sources and destinations of the data, with Squares.
·
Number each
occurrence of repeated external entities.
·
Identify all
data flows for each process step, except simple Record retrievals.
·
Label data flow
on each arrow.
·
Use details flow
on each arrow.
·
Use the details
flow arrow to indicate data movements.
E-R Diagrams OF LIBRARY MANAGEMENT SYSTEM PROJECT
The Entity-Relationship (ER) model was originally proposed
by Peter in 1976 [Chen76] as a way to unify the network and relational database
views. Simply stated the ER model is a conceptual data model that views the
real world as entities and relationships. A basic component of the model is the
Entity-Relationship diagram which is used to visually represents data objects.
Since Chen wrote his paper the model has been extended and today it is commonly
used for database design For the database designer, the utility of the ER model
is:
- it maps well to the relational model. The
constructs used in the ER model can easily be transformed into relational
tables.
- it is simple and easy to understand with a
minimum of training. Therefore, the model can be used by the database
designer to communicate the design to the end user.
- In addition, the model can be used as a design
plan by the database developer to implement a data model in a specific
database management software.
Connectivity and Cardinality
The basic types of connectivity for relations are:
one-to-one, one-to-many, and many-to-many. A one-to-one
(1:1) relationship is when at most one instance of a entity A is associated
with one instance of entity B. For example, "employees in the company are
each assigned their own office. For each employee there exists a unique office
and for each office there exists a unique employee.
A one-to-many
(1:N) relationships is when for one instance of entity A, there are zero,
one, or many instances of entity B, but for one instance of entity B, there is
only one instance of entity A. An example of a 1:N relationships is a department has many employees each employee
is assigned to one department.
A many-to-many
(M:N) relationship, sometimes called non-specific, is when for one instance
of entity A, there are zero, one, or many instances of entity B and for one
instance of entity B there are zero, one, or many instances of entity A. The connectivity
of a relationship describes the mapping of associated
ER Notation
There is no standard for
representing data objects in ER diagrams. Each modeling methodology uses its
own notation. The original notation used by Chen is widely used in academics
texts and journals but rarely seen in either CASE tools or publications by
non-academics. Today, there are a number of notations used, among the more
common are Bachman, crow's foot, and IDEFIX.
All notational styles represent entities
as rectangular boxes and relationships as lines connecting boxes. Each style
uses a special set of symbols to represent the cardinality of a connection. The
notation used in this document is from Martin. The symbols used for the basic
ER constructs are:
- entities
are represented by labeled rectangles. The label is the name of the
entity. Entity names should be singular nouns.
- relationships
are represented by a solid line connecting two entities. The name of the
relationship is written above the line. Relationship names should be verbs
- attributes,
when included, are listed inside the entity rectangle. Attributes which
are identifiers are underlined. Attribute names should be singular nouns.
- cardinality
of many is represented by a line ending in a crow's foot. If the crow's
foot is omitted, the cardinality is one.
- existence
is represented by placing a circle or a perpendicular bar on the line.
Mandatory existence is shown by the bar (looks like a 1) next to the
entity for an instance is required. Optional existence is shown by placing
a circle next to the entity that is optional
PROJECT MODULES
MODULES USED:-
The proposed system categories
and follows these modules to implement
Login
component
1. Administrator(Head
office manager)
2. Librarian
3. User
Administrator
Component
1. Administrator
Librarian
Manager Component
1. Librarian
Manager
Student
Component
1. Books
Details
2. Issue
Details
MODULES
DESCRIPSTION:-
User: Using login id and password
user can the use Library online where users can search for books and renewal
books online. They can recommend for new books by just sending messages to the
librarian from any where in the college. They can view the issue and return
dates of any book and due they have to pay.
Registration: In the Registration module, user
has to register himself by supplying his personal information which gets store
in data base which are using as backend. By registering himself user will get
his login id and Password so that he can access Library online. Separate
Register form should be designed for separate user
(Student,
Faculty, Librarian) and separate login has to provided for each user. For
example if the users are students then student id should be SH001.
Librarian: Librarian is a person who
manages the Library. Librarian has the permission that he can access the
database. There are some tasks which are performed by the Librarian like:
§
Addition of a new book.
§
Modification of the book.
§
Deletion of the book.
§
Searching of the book.
§
Managing User
FEASIBILITY STUDY:
Feasibility
study is conducted once the problem is clearly understood. Feasibility study is a high level capsule version
of the entire system analysis and design process. The objective is to determine quickly at a
minimum expense how to solve a problem.
The purpose of feasibility is not to solve the problem but to determine
if the problem is worth solving.
The system has been tested for feasibility
in the following points.
1. Technical Feasibility
2. Economical Feasibility
3. Operational Feasibility.
1. Technical
Feasibility
The project entitles "Courier Service System” is technically
feasibility because of the below mentioned feature. The project was developed in Java which
Graphical User Interface.
It provides the high level of
reliability, availability and compatibility.
All these make Java an appropriate language for this project. Thus the existing software Java is a powerful
language.
2. Economical Feasibility
The
computerized system will help in automate the selection leading the profits and
details of the organization. With this
software, the machine and manpower utilization are expected to go up by 80-90%
approximately. The costs incurred of not
creating the system are set to be great, because precious time can be wanted by
manually.
3. Operational Feasibility
In
this project, the management will know the details of each project where he may
be presented and the data will be maintained as decentralized and if any
inquires for that particular contract can be known as per their requirements
and necessaries.
Implementation:
Implementation is the stage where the theoretical design is turned into
a working system. The most crucial stage in achieving a new successful system
and in giving confidence on the new system for the users that it will work efficiently
and effectively.
The system can be implemented only after thorough
testing is done and if it is found to work according to the specification.
It involves careful planning, investigation of the
current system and its constraints on implementation, design of methods to
achieve the change over and an evaluation of change over methods a part from
planning. Two major tasks of preparing the implementation are education and
training of the users and testing of the system.
The more complex the system being
implemented, the more involved will be the systems analysis and design effort
required just for implementation.
The implementation phase comprises of several
activities. The required hardware and software acquisition is carried out. The
system may require some software to be developed. For this, programs are
written and tested. The user then changes over to his new fully tested system
and the old system is discontinued.
TESTING:
The testing phase is an important part of
software development. It is the puterized system will help in automate process
of finding errors and missing operations and also a complete verification to
determine whether the objectives are met and the user requirements are
satisfied.
Software testing
is carried out in three steps:
1.
The first includes unit testing, where in each module is tested to
provide its correctness, validity and also determine any missing operations and
to verify whether the objectives have been met. Errors are noted down and
corrected immediately. Unit testing is the important and major part of the
project. So errors are rectified easily in particular module and program
clarity is increased. In this project entire system is divided into several modules
and is developed individually. So unit
testing is conducted to individual modules.
2. The second step includes Integration
testing. It need not be the case, the software whose modules when run
individually and showing perfect results, will also show perfect results when
run as a whole. The individual modules are clipped under this major module and
tested again and verified the results. This is due to poor interfacing, which
may results in data being lost across an interface. A module can have
inadvertent, adverse effect on any other or on the global data structures,
causing serious problems.
3. The final step involves
validation and testing which determines which the software functions as the
user expected. Here also some modifications were. In the completion of the
project it is satisfied fully by the end user.
Maintenance
and environment:
AS the number of computer based systems, grieve
libraries of computer software began to expand. In house developed projects
produced tones of thousand soft program source statements. Software products
purchased from the outside added hundreds of thousands of new statements. A
dark cloud appeared on the horizon. All of these programs, all of those source
statements-had to be corrected when false were detected, modified as user
requirements changed, or adapted to new hardware that was purchased. These
activities were collectively called software Maintenance.
The
maintenance phase focuses on change that is associated with error correction,
adaptations required as the software's environment evolves, and changes due to
enhancements brought about by changing customer requirements. Four types of
changes are encountered during the maintenance phase.
Correction
Adaptation
Enhancement
Prevention
Correction:
Even with the best quality assurance
activities is lightly that the customer will uncover defects in the software.
Corrective maintenance changes the software to correct defects.
Maintenance is a set of software Engineering
activities that occur after software has been delivered to the customer and put
into operation. Software configuration management is a set of tracking and
control activities that began when a software project begins and terminates
only when the software is taken out of the operation.
We may define maintenance by describing
four activities that are undertaken after a program is released for use:
Corrective
Maintenance
Adaptive
Maintenance
Perfective
Maintenance or Enhancement
Preventive
Maintenance or reengineering
Only about 20
percent of all maintenance work are spent "fixing mistakes". The
remaining 80 percent are spent adapting existing systems to changes in their
external environment, making enhancements requested by users, and reengineering
an application for use.
ADAPTATION:
Over time, the original environment (E>G.,
CPU, operating system, business rules, external product characteristics) for
which the software was developed is likely to change. Adaptive maintenance
results in modification to the software to accommodate change to its external
environment.
ENHANCEMENT:
As software
is used, the customer/user will recognize additional functions that will
provide benefit. Perceptive maintenance extends the software beyond its
original function requirements.
PREVENTION:
Computer software deteriorates due to
change, and because of this, preventive maintenance, often called software re
engineering, must be conducted to enable the software to serve the needs of its
end users. In essence, preventive maintenance makes changes to computer
programs so that they can be more easily corrected, adapted, and enhanced. Software configuration management (SCM) is an
umbrella activity that is applied throughout the software process. SCM
activities are developed to
Database Models:
JDBC and accessing the database
through applets, and JDBC API via an intermediate server resulted in a new type
of database model which is different from the client-server model. Based on
number of intermediate servers through which request should go it si named as
single tier, two tier and multi tier architecture.
Single
Tier:
In a single tier the server and client are the
same in the sense that a client program that needs information (client) and the
source of this type of architecture is also possible in Java, in case flat
filters are used to store the data. However this is useful only in case of
small applications. The advantage with this is the simplicity and portability
of the application developed.
Two Tier (Client-Server):
In a two tier architecture
the database resides in one machine(server) and the data can be accessed by any
number of machines(clients) in the net
work. In this type of architecture a database
manager takes control of the database and provides access to clients in
a network. This software bundle is also called as the server. Software in
different machines, requesting for information are called as clients.
Three tier and N-tier:
The three tier architecture, the database
that resides one server, can be accessed by any number of servers, which In
turn serve clients in a network .for
example, you want to access the database using java applets, the applet running
in some other machine, can send requests only to the server from which it is
down loaded. For this reason we will need to have a intermediate server acts as
a two way communication channel also This is, the information or data from the
database is passed on to the applet that is recession it. This can extended to
make n tiers of servers, each server carryingtype of request from clients,
however in practice only three tier architecture is more popular.
INTRODUCTION TO HTML4.0
What
is the World Wide Web?
The World Wide Web is a
network of information resources. The Web relies on three mechanisms to make
these resources readily available to the widest possible audience.
1.
A uniform naming scheme for locating resources on
the Web (e.g. URLs)
2.
Protocols, for access to named resources over the
Web (e.g. HTTP)
3.
Hypertext, for easy navigation among resources
(e.g.HTML)
The ties between the three
mechanisms are apparent throughout this specification.
What is HTML?
To publish information
for global distribution, one needs a universally understood language, a kind of
publishing mother tongue that all computers may potentially understand. The publishing language used by the World
Wide Web is HTML (from Hyper Text Markup Language). HTML gives authors the means to
-
Publish online documents with headings, text,
tables, lists, photos, etc.
-
Retrieve online information via hypertext links, at
the click of a button
-
Design forms for conducting transactions with remote
services, for use in searching for information, making reservations, ordering
products etc.
-
Include spread - sheets, video
clips, sound clips, and other applications directly in their documents.
A
brief history of HTML:
HTML was originally
developed by Tim Berners-Lee while at CERN, and popularized by the Mosaic
browser developed at NCSA. During the
course of the 1990s it has blossomed with the explosive growth of the Web
during this time. HTML has been extended
in a number of ways. The Web depends on
Web page authors and vendors sharing the same conventions for HTML. This has motivated joint work on
specifications for HTML.
HTML 2.0 (November 1995) was
developed under the aegis of the Internet Engineering Task Force (IETF) to
codify common practice in late 1994. HTML (1993) and ([HTML.30]) (1995)
proposed much richer versions of HTML, despite never receiving consensus in
standards discussions, these drafts led to the adoption of a range new features. The efforts of the World Wide Web
Consortium’s HTML working group to codify common in 1996 resulted in HTML 3.2
(January 1997). Most people agree that
HTML documents should work well across different browsers and platforms. Achieving interoperability lowers costs to
content providers since they must develop only one version of a document. If the effort
is not made, there is much greater risk that the Web will devolve into a
proprietary world of incompatible formats, ultimately reducing the Web’s
commercial potential for all participants.
SOFTWARE
METHODOLOGY
The software methodology followed in
this project includes the object-oriented methodology and the application
system development methodologies. The description of these methodologies is
given below.
Application System Development – A
Life cycle Approach
Although there are a growing number of
applications (such as decision support systems) that should be developed using
an experimental process strategy such as prototyping, a significant amount of
new development work continue to involve major operational applications of
broad scope. The application systems are large highly structured. User task
comprehension and developer task proficiency is usually high. These factors
suggest a linear or iterative assurance strategy. The most common method for
this stage class of problems is a system development life cycle modal in which
each stage of development is well defined and has straightforward requirements
for deliverables, feedback and sign off. The system development life cycle is
described in detail since it continues to be an appropriate methodology for a
significant part of new development work.
The basic idea of the system
development life cycle is that there is a well-defined process by which an
application is conceived and developed and implemented. The life cycle gives
structure to a creative process. In order to manage and control the development
effort, it is necessary to know what should have been done, what has been done,
and what has yet to be accomplished. The phrases in the system development life
cycle provide a basis for management and control because they define segments
of the
flow
of work, which can be identified for managerial purposes and specifies the
documents or other deliverables to be produced in each phase.
The phases in the life cycle for
information system development are described differently by different writers,
but the differences are primarily in the amount of necessity and manner of
categorization. There is a general agreement on the flow of development steps
and the necessity for control procedures at each stage.
The
information system development cycle for an application consists of three major
stages.
1) Definition.
2) Development.
3) Installation
and operation.
The
first stage of the process, which defines the information requirements for a
feasible cost effective system. The requirements are then translated into a
physical system of forms, procedures, programs etc., by the system design,
computer programming and procedure development. The resulting system is test
and put into operation. No system is perfect so there is always a need for
maintenance changes. To complete the cycle, there should be a post audit of the
system to evaluate how well it performs and how well it meets the cost and
performance specifications. The stages of definition, development and
installation and operation can therefore be divided into smaller steps or
phrases as follows.
Definition
Proposed
definition : preparation of
request for proposed applications.
Feasibility
assessment : evaluation of feasibility
and cost benefit of proposed system.
Information
requirement analysis : determination of information needed.
Design
Conceptual
design : User-oriented design of application
development.
Physical
system design : Detailed design of flows and processes in
applications processing system and preparation of program specification.
Development
Program
development : coding and testing of computer programs.
Procedure
development : design of procedures and
preparation of user instructions.
Installation
and operation
Conversion : final system test and conversion.
Operation
and maintenance : Month to month operation and maintenance
Post audit : Evaluation of development
process,application system and results of use at the completion of the each
phase, formal approval sign-off is required from the users as well as from the
manager of the project development.
TESTING OF LIBRARY MANAGEMENT SYSTEM
Testing is
a process of executing a program with the indent of finding an error. Testing
is a crucial element of software quality assurance and presents ultimate review
of specification, design and coding.
System
Testing is an important phase. Testing represents an interesting anomaly for
the software. Thus a series of testing
are performed for the proposed system before the system is ready for user
acceptance testing.
A good test case is one that has a high
probability of finding an as undiscovered error. A successful test is one that
uncovers an as undiscovered error.
Testing Objectives:
1.
Testing is a
process of executing a program with the intent of finding an error
2.
A good test case
is one that has a probability of finding an as yet undiscovered error
3.
A successful
test is one that uncovers an undiscovered error
Testing Principles:
·
All tests should
be traceable to end user requirements
·
Tests should be
planned long before testing begins
·
Testing should
begin on a small scale and progress towards testing in large
·
Exhaustive
testing is not possible
·
To be most
effective testing should be conducted by a independent third party
The
primary objective for test case design is to derive a set of tests that has the
highest livelihood for uncovering defects in software. To accomplish this objective
two different categories of test case design techniques are used. They are
§ White box testing.
§ Black box testing.
White-box testing:
White box testing focus on the program control
structure. Test cases are derived to ensure that all statements in the program
have been executed at least once during testing and that all logical conditions
have been executed.
Block-box testing:
Black box testing is designed to
validate functional requirements without regard to the internal workings of a
program. Black box testing mainly focuses on the information domain of the
software, deriving test cases by partitioning input and output in a manner that
provides through test coverage. Incorrect and missing functions, interface
errors, errors in data structures, error in functional logic are the errors
falling in this category.
Testing strategies:
A strategy for software testing must accommodate
low-level tests that are necessary to verify that all small source code segment
has been correctly implemented as well as high-level tests that validate major
system functions against customer requirements.
Testing fundamentals:
Testing
is a process of executing program with the intent of finding error. A good test
case is one that has high probability of finding an undiscovered error. If
testing is conducted successfully it uncovers the errors in the software.
Testing cannot show the absence of defects, it can only show that software
defects present.
Testing Information flow:
Information
flow for testing flows the pattern. Two class of input provided to test the
process. The software configuration includes a software requirements
specification, a design specification and source code.
Test
configuration includes test plan and test cases and test tools. Tests are
conducted and all the results are evaluated. That is test results are compared
with expected results. When erroneous data are uncovered, an error is implied
and debugging commences.
Unit testing:
Unit
testing is essential for the verification of the code produced during the coding
phase and hence the goal is to test the internal logic of the modules. Using the detailed design description as a
guide, important paths are tested to uncover errors with in the boundary of the
modules. These tests were carried out
during the programming stage itself. All units of ViennaSQL were successfully tested.
Integration
testing :
Integration testing focuses on unit
tested modules and build the program structure that is dictated by the design
phase.
System testing:
System
testing tests the integration of each module in the system. It also tests to
find discrepancies between the system and it’s original objective, current
specification and system documentation. The primary concern is the
compatibility of individual modules.
Entire system is working properly or not will be tested here, and specified
path ODBC connection will correct or not, and giving output or not are tested
here these verifications and validations are done by giving input values to the
system and by comparing with expected output.
Top-down testing implementing here.
Acceptance Testing:
This testing is done to verify
the readiness of the system for the implementation. Acceptance testing begins
when the system is complete. Its purpose is to provide the end user with the
confidence that the system is ready for use. It involves planning and execution
of functional tests, performance tests and stress tests in order to demonstrate
that the implemented system satisfies its requirements.
Tools
to special importance during acceptance testing include:
Test
coverage Analyzer – records the control paths followed for each test case.
Timing
Analyzer – also called a profiler, reports the time spent in various regions of
the code are areas to concentrate on to improve system performance.
Coding standards – static
analyzers and standard checkers are used to inspect code for deviations from
standards and guidelines.
Test Cases:
Test
cases are derived to ensure that all statements in the program have been
executed at least once during testing and that all logical conditions have been
executed.
Using
White-Box testing methods, the software engineer can drive test cases that
·
Guarantee that
logical decisions on their true and false sides.
·
Exercise all
logical decisions on their true and false sides.
·
Execute all
loops at their boundaries and with in their operational bounds.
·
Exercise
internal data structure to assure their validity.
The test case specification for system
testing has to be submitted for review before system testing commences.
CONCLUSION:
The
package was designed in such a way that future modifications can be done easily. The
following conclusions can be deduced from the development of the project.
Ø Library Management System of the entire
system improves the efficiency.
Ø It provides a friendly graphical user
interface which proves to be better when compared to the existing system.
Ø It gives appropriate access to the
authorized users depending on their permissions.
Ø It effectively overcomes the delay in
communications.
Ø Updating of information becomes so
easier.
Ø System security, data security and
reliability are the striking features.
Ø The System has adequate scope for
modification in future if it is necessary.
FUTURE ENHANCEMENTS:
This
application avoids the manual work and the problems concern with it. It is an
easy way to obtain the information
regarding the various products information that are present in the Library of a
particular college.
Well
I and my team members have worked hard in order to present an improved website
better than the existing one’s regarding
the information about the various activities. Still ,we found out that the
project can be done in a better way. Primarily, when we request information
about a particular product it just shows the company, product id, product name
and no. of quantities available. So, after getting the information we can get
access to the product company website just by a click on the product name .
The
next enhancement that we can add the searching option. We can directly search
to the particular product company from
this site .These are the two enhancements that we could think of at present.
BIBLIOGRAPHY
The following books were referred during the analysis and
execution phase of the project
MICROSOFT .NET WITH C#
Microsoft .net series
ASP .NET 2.0 PROFESSIONAL
Wrox Publishers
ASP .NET WITH C# 2005
Apress Publications
C# COOK BOOK
O reilly Publications
PROGRAMMING MICROSOFT ASP
.NET 2.0 APPLICATION
Wrox Professional Guide
BEGINNING
ASP .NET 2.0 E-COMMERCE IN C# 2005
Novice to Professional.
WEBSITES:
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